![]() ![]() Starting Wealth: 3d6 × 10 gil (average 105 gil.) In addition, each character begins play with an outfit worth 10 gil or less. A group with an engineer seldom lacks the equipment they require. Their ability to create useful devices make them well- loved by adventuring parties. Unused to either huge or delicate machines with hissing steam and arcing electricity, common people find engineers disconcerting at the least, and often frightening. ![]() Role: Engineers travel to pick up new and interesting skills and raw materials for their inventions. ![]() Engineers use their knowledge of how things are put together to more effectively take things apart and are often called in to bypass security measures or whip up special weapons for field troops in dangerous situations. Every organization and nation that depends on technology relies on their knowledge. Although many Engineers confine themselves to workshops, garages, and shipyards, many are drawn to a life of adventure and prefer to work “in the field.” Some of the best and brightest Engineers ply their trade aboard airships, on distant lands, and on the battlefield. They’re responsible for building and maintaining weapons, vehicles, airships, Magitek, and more with the help of their Automatons. Engineers are vital members of the Lands of Spira. ![]()
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